Update March 2025


Hello Illarionites!

This month we are marching onwards with yet another update to the game.

New features

  • Rune Magic is here bringing the first five runes, one for each element of magic, with more runes to come in the future. You can find Terry Ogg in Troll's Haven for a basic rune magic tutorial.
  • Magic resistance is back as a skill you can learn.
  • The rank system has been revamped. You now earn it by being social and roleplaying with your fellow citizens. Gone are the days of encountering knights in Cadomyr whom no one has ever met because they grinded their rank points at an NPC without ever roleplaying with their fellow citizens. There are still some new player friendly quests in each realm that reward rank points, enough to get you to rank 2 where you start paying taxes and earning gems, but gone are the rank rewards for difficult quests and repeatable quests. Now you have to roleplay with your fellow citizens instead to earn your realm's favour. It will also take more time for the average player to reach rank 7 now, giving them time to get properly known by others in their realm and making the higher ranks more prestigious as you know these people have been around for a while and are active roleplayers in the community.
  • A citizen ledger is present at each town notary office detailing all citizens who have logged in after this update.
  • The above changes means that the ranks of your characters will be changed. However have no fear, as long as you have been active you will not be demoted back to rank 1. Since the start of January 2024 we've been tracking your activity, where how much you have roleplayed since then will automatically determine your new rank upon login. You can as always check your rank at the notary of your realm.
  • Magical diamonds. That's it. No really, I will leave the how and where to get them as a pleasant surprise.
  • Magic gem distribution has also been revamped. Tired of leeches that log in every month to gain gems, without ever donating and lowering your own gem returns as a result? Well, those days are also gone! Earning gems will now require a minimal amount of roleplay activity, and the more you roleplay beyond that limit the more gems you receive at the start of the next month. On top of that, additional citizens being active in your realm is rewarded with even more gems being distributed instead of less. Your town rank will also as before impact how many gems you receive.


Minor change

  • A novice wand was added to the game and to the mage starter packages, to allow new  mages to get right into it, though it is weaker than the regular wand and elemental wands.
  • Fire magic replaces wand magic due to overlapping functionality with the base fire rune RA. Skill levels transferred accordingly.
  • Mages from pre-VBU will have had their skills transferred over as promised by Devs in the past.
  • In the most extreme PvP scenarios, players on the losing end will now have a little more time to react instead of being instantly 3-shot.

Bugfixes

  • Housing blueprints requiring non-stackable items that get the "craftedBy" tag if crafted by a player now function as intended.
  • Morri and Advari now sell the items they should and not a mix of each others.
  • Some merchant display items were corrected to display what they actually have to offer
  • Parchments now show their signature as intended when removed from a book if they were signed when added in. This is retroactive but you will have to re-add and re-remove the parchment from a book to fix any parchments lacking the signature in their lookat.
  • You can no longer 3-shot a level 100 mob when at level 0 yourself if you get lucky enough with Dwyfol.

Hotfixes

  • Wand breaking in wand magic was fixed and this fix was carried into rune magic that replaces wand magic.
  • Fixed an issue where dye-making did not work as intended.

Have fun!

~Brightrim

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