Update July 2025


Hello Illarionites!

Today we've released another update to the game. You'll find a list of changes below.

Larger changes

  • Four new runes have been added to rune magic, with accompanying puzzles.
  • Bard music. It's clunky, it's tedious, it's far from perfect. But yes, you will now be able to play actual music sounds with instruments to make your own tunes and use parchments with a quill to write your own music sheets. We will as always be listening to feedback for potential ways to improve upon it in future updates, however the framework we have to work with is limited and a lot of improvements are sadly not feasible to implement.
  • Farming has been reworked. This includes five new vegetables to grow which will be part of new recipes for cooking in the future, level requirements to grow each crop, as well as price, growth time and yield adjustments of the crops, along with temporary adjustments to cooking recipes to compensate and reflect these changes.
  • Cherga has finally had enough. There will now be harsher penalties upon death leading to a longer recovery timer, more durability loss and more item loss on death, if you die too frequently.
  • Item recipes have been added as a new feature for treasure maps. Different recipes are available from different sizes of maps, with more to come in the future. Currently available recipes: Prismatic lenses for alchemy, drow equipment, tea set trays, cuprite ingots, a new halberd and a new mace.
  • Magic gems for physical defense now only go in the chest slot, reducing all incoming physical damage the same way the gems in your cloak reduce all incoming magical damage. Magic gems can still be removed from other pieces via the NPC, but no longer put into them.
  • Spatial magic part 2 is here, with new locations available to attune to that are exclusive for mages; the portal book vendor will not sell them, so if you want to have portal books that lead to these new locations you will need to buy them from player mages. Some locations are also exclusive to mages with higher attribute totals of intelligence, willpower and essence.

Minor Changes

  • Magical flames have been reworked and will now be more threatening, so watch out.
  • While it will still take the same amount of time in total to reach level 100 in a skill, it will now feel faster when only skilling one or two combat skills instead of three at the same time, for example, only learning how to use a dagger and not also learning an armour type and parrying at the same time.
  • There can now be more than one tenant for a housing property, with equal rights to the other. No longer will you have to choose which roommate is just a guest and which is the tenant. It is still up to a player leader or GM to assign tenancy status.
  • Training weapons of higher quality will now deal less damage when used on other players. You will no longer want to use those of poor quality for sparring.
  • Constitution no longer double dips on health pool size and health regeneration. Everyone will now regenerate the same % of their health pool, but constitution still artificially increases the actual size of the health bar in physical combat the same way willpower artificially increases it in magical combat. Constitution still has a larger impact than other attributes do however, and will be adjusted more in the future during a fighting rework.
  • Treasure maps no longer drop perfect or excellent gear. To compensate, aside from the new item recipes and cuprite ores only available from them, the amount of coin you gain from each treasure has been increased. Perfect and excellent gear is now exclusive to player crafters, with very good being the best you can gain from treasures.
  • You will now receive an inform upon death detailing the items you lost.
  • The clavichord makes itself known to the peninsula. As part of the new bard music system, you will now be able to play the ancestor of the piano. It is also the only static instrument you can not carry with you. Available through housing, though you can always petition your realm leaders to have a public one built for your realm.
  • A bunch of flipped versions of item graphics were added to the housing catalogue.
  • The inform preventing you from drinking during combat was removed, to be the same as eating food or drinking potions.
  • Some typos were fixed.

Bugfixes

  • Some client compatibility issues were fixed for our Macbook and unix users
  • The need to have root rights to install the client on unix based systems was removed
  • Learning magic resistance from monsters now works as intended.
  • Treasure maps can no longer have the spot be in Troll's Haven where the guards will instantly kill the guardians. Any such maps will be retroactively fixed the next time you look at them.
  • Wine sold by Rose now works for Zaida's quest.
  • Support(emerald) potions in alchemy were fixed.
  • The step in alchemy to add a stock in a recipe was fixed.
  • A bug that allowed you to infinitely use the same candlesticks for enchanting rituals was fixed.
  • A bug where some dungeon treasure chest timers weren't being set properly was fixed.

Hotfixes

  • Portal book creation was briefly buggy and got fixed.
  • Drinks had their base duration extended.
  • Cooking spoons were fixed to detect the new ovens.
  • Old bottles with a creator tag were fixed to remove the tag upon being fully emptied.
  • The server time was fixed to correctly match the homepage during daylight savings. You will no longer log on to find the time in game is three in-game hours behind what the homepage says.
  • A backend error that does not impact gameplay was fixed.
  • Ilyn was fixed for alchemy.
  • Milo no longer gives out less quest rewards for English client users.
  • Magic spells can no longer kill you when you are already dead.
  • It was fixed so bottles that had rarity can now be reused for brewing after being emptied.
  • The citizen ledgers were fixed to show more than one page of citizens.

That's all for this one. I hope you're all ready to jump back into the game and have some fun!

~Brightrim

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